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Virtual reality as a teaching tool for moon phases and beyond

Cornell Affiliated Author(s)

Author

J.H. Madden
A.S. Won
J.P. Schuldt
B. Kim
S. Pandita
Y. Sun
T.J. Stone
N.G. Holmes

Abstract

A ball on a stick is a common and simple activity for teaching the phases of the Moon. This activity, like many others in physics and astronomy, gives students a perspective they otherwise could only imagine. For Moon phases, a third person view and control over time allows students to rapidly build a mental model that connects all the moving parts. Computer simulations of many traditional physics and astronomy activities provide new features, controls, or vantage points to enhance learning beyond a hands-on activity. Virtual reality provides the capabilities of computer simulations and embodied cognition experiences through a hands-on activity making it a natural step to improve learning. We recreated the traditional ball-and-stick moon phases activity in virtual reality and compared participant learning using this simulation with using traditional methods. We found a strong participant preference for VR relative to the traditional methods. However, we observed no difference across conditions in average levels of performance on a pre/post knowledge test. © American Association of Physics Teachers.

Date Published

Conference Name

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URL

https://www.scopus.com/inward/record.uri?eid=2-s2.0-85061717499&partnerID=40&md5=b428954d85355e184fed635daad46397

Group (Lab)

Natasha Holmes Group

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